| Revenge of the Mutant Camels |
Commodore 64
|
|
Playing Tips - by Jeff Minter |

A guide to completing some of the game's trickier screens:
Manic Minter
Walk towards the right of the screen, firing diagonally down and to the front. Stop just before the point where the Minters land. As each one appears, nobble it with downward diagonal fire, then retreat slightly to be in position for the next one.
Through Pastures Blue
Stay about two-thirds of the way across the screen. As the sheep approaches, jump up and at maximum altitude fire straight down to detonate the sheep. The shards should fly away and you'll land in a clear spot. Regain position and wait for the next sheep.
Agressive Australian Alpinists
Stay well back on the left-hand side and fire straight forward at all the beasts that are jumping towards you. Don't shoot them on the ground. Take pot shots at any flying over your head and try not to let too many nut you underneath.
Rock 'n Rollups
Get to the spot on the right-hand edge of the screen where the boulders bounce over you. Fire straight up and down at the cigarettes entering from the right. Knock away rocks for extra points.
Wacky World of Windsurfing
Knock out the sailboards before too many people rain down. Stay on the right-hand edge and don't jump.
This Kiosk is a Nuclear Free Zone
Herd up the kiosks and the shower of CND signs will decrease. 6 kiosks herded = no CND signs (8 sprites, OK?)
More Tea Vicar
There's mighty points in them grey cups!
Careful With That Axe, Eugene
Watch out for axes from the bottom of the screen. Listen to the Pink Floyd track of the same name lots of times. Listen to Roger Waters scream.
The Final Wave
(the name of which I won't reveal) - Shoot the little white camels fired by the tracked Bactrians. Leave the llama's little yellow ones unmolested. Stay on the left and only fire when essential.
|
|
Skip Levels |
|
During play type in GOATS then press and hold any key to skip levels.
|
|